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Reinforcement Learning
Mastering the game of Go without human knowledge
Silver et al.
AI Generated Summary
- Problem: The work asks whether a program can learn to play Go at a high level without any human game data, expert guidance, or built-in Go knowledge beyond the rules. - Approach: It uses a reinforcement learning algorithm that learns entirely through self-play, improving only from the outcomes of games it generates itself. - Key result: The abstract indicates that the system can master Go using this purely autonomous learning setup. - Why it matters: This suggests that strong game-playing intelligence can emerge from self-play alone, reducing reliance on handcrafted features and human examples.
Abstract
Here we introduce an algorithm based solely on reinforcement learning, without human data, guidance or domain knowledge beyond game rules.